Kinect for Windows

With the Kinect for Windows, it is possible to control interactive exhibits with the human body. We created a socket to communicate with the Kinect, which provided the data in an XML-format.

For example, the Kinect is used in the projects NXP SmartCity (interactive flight through a city with RFID demos), WISP (multimedia information with gestures), ErgoTetris (Tetris which is controlled with your hands), Bodyscanner (scan of the upper body with data of the visible human project).



GameTrak is a 3D input device to capture 3D positions and movements. It is an attractive input device due to its little costs and the great power spectrum for applications in 3D and 2D.

GameTrak_GBT 3

For example, GameTrak is used in projects in the field of game based therapy. It is the ideal input device to measure the correct execution of therapeutic exercises.

GameTrak_GBT 4

Further information regarding game based physiotherapy can be found here: eCare Game Based Physiotherapy[:]

Augmented Reality

Real and virtual rooms are merging in augmented reality (AR) applications. A good example for an AR application in the context of exhibitions is the Magic Book (exhibitions “The Human” and “discoverIT”). The information – which is printed in a real book – is used to enhance the book with 3D visualizations.


Customized exhibits for exhibitions and museums often need customized input devices. The Arduino microcontroller offers an open source hard and software platform, and allow the development of input devices for nearly every purpose. The ideal input device is -especially in the context of exhibits for exhibitions and museums with the demand for hands-on experiences – one major part of user experience and user interaction design.

Arduino_00 Arduino_01 Arduino_02 Arduino_03[:]